While playing the game, I found random flickering black thick lines on all the walls.
Hi ,
This looks like it’s likely due to lower lightmap resolution for your wall(s).
- Is that wall you’re indicating a single piece of geometry or are all the walls a single piece of geometry?
- Can you post a screenshot of your UV layout for this wall?
- What is the lightmap resolution that you’ve set? If it’s at the default 64 try using a higher value.
- Can you also post a screenshot of your
Lightmap Density
view focused on this wall. You can access this view in the Viewport > View Mode drop-down > Lightmap Density.
Thank you!
Tim
But would the lines caused by low margin UVs be flickering?