Hello there, I am searching for a way to make rain puddles with UDS (Ultra Dynamic Sky). I already have the weather set up and the level is set up as well. The level is made up of static meshes and there are low poly with mostly flat colors.
I’ve searched a lot in the readme as well as a few tutorials. Unfortunately, none of those seem to work. Most of the tutorials are for landscape materials and megascans. I use none of those. I set up my material as per the readme using the wet weather effects node. It only appears to make the ground reflective. There are no raindrop ripples.
The effect I’m looking for is similar to the one used by SEUS shaders for Minecraft.
Thanks in advance.
