Hi @Gary10G,
The main problem is that node-bifrost.exe is viewed by many AntiVirus products as a Rogue Program.
In my AVG, I had to put it on the Do Not Disturb list.
ANY update to the node-bifrost.exe must be updated on the Firewall setting including as described above the BullGuard, others include ZoneAlarm, AVG Internet Firewall, McAffee Windows Firewall WinSock blocker. The AntiVirus may still block the program
I wrote the following answer I cannot put the original Quixel Questions as to its confidential
Yes node-bifrost.exe is in the location stated. In my case AVG free was blocking it.
I have put this node-bifrost.exe on the âDo Not Disturb listâ.
My situation turns out to be a little different, and thankfully, it has been solved. Yippee!
Several days before the 2021.0.3 upgrade, I had gone to preferences and changed the location of the Megascans Library to a different drive from where it was originally located within my UE5 project folder. When I did a drag and drop of Megascan assets from within UE5 the assets went directly into my project content folder. They did not go into the new location. When I updated Bridge to 2021.0.3 I think the two library locations were both âlistening to 5017â simultaneously, and that created the conflict, which made Bridge continually stop and start the background process. So it became impossible to use Bridge.
Solution: I went back into Bridge preferences and changed my Library path back to my original project path. Now everything works perfectly! Before the upgrade, I would drag in the assets, but they did not come in as nanite enabled. Now they are coming in as nanite enabled so everything is working properly and itâs a pleasure to use.
I hope this will help to solve the problem of âbackground process stoppedâ for others as well.
Iâm on Win 7 64bit, this fix may not work if youâre on a different version of windows, but this fixed the issue for me:
I was able to fix this issue by following "aefx0r"s above advice, adding the environment variable in windows, and then I also had to manually run node-bifrost.exe, and keep it running in the background as long as Iâm using Quixel Bridge.
In case like you donât know how to add the environment variable like I didnât, just follow these steps to save yourself from figuring it out on your own.
Open your start menu and right click âcomputerâ
Select Properties
Select âAdvanced System Settingsâ from the left side menu
Click âEnvironment Variablesâ at the bottom of the âAdvancedâ tab
Under âSystem Variablesâ click âNewâŚâ
Set Variable name: NODE_SKIP_PLATFORM_CHECK
Set Variable value: 1
Click OK. Close all computer properties menus. Restart Unreal Engine if open
Now locate your Unreal engine install location, default:
C:\Program Files\Epic Games\VersionNumber
or
C:\Program Files\Unreal\VersionNumber
from here locate \Engine\Plugins\Bridge\ThirdParty\Win
You should find node-bifrost.exe here. Run the exe and allow private network access.
Now Quixel Bridge should be working properly as long as you keep node-bifrost.exe running!
To make your life easier, I suggest making a shortcut for node-bifrost.exe on your desktop or preferred location, so that you can easily locate and run it whenever you want to use Quixel Bridge.
On my mac M1, the quixel bridge doesnât start. When I click a button of the built-in plugin, the UE5 crashes. Do you know any solution for that? Thanks
Hi, thank you for a new binary. I will try it out. Meanwhile, I have solved the issue thanks to the guys in Quixel Forum.
E5.0.0EA crashes because there are 2 plugins that are not enabled by default
Web Authentication Plugin
Web Browser
After all, there was also an issue during the drop of metahuman on the scene. It was necessary to disable Hair simulation in the metahuman hair component.
Right now, I have an issue with the low quality of metahuman visualization on my Mac M1. And I canât find the solution. It looks like it is LOD5-6 and not even near to what it should be like in Metahuman Online Creator. Do you know any solution for this? Thanks.
The first steps didnât do it for me, as I had no button for Updating.
What DID work, was the last bit of advice: I reset the Library path under the pluginâs preferences. I think Bridge was trying to reach an unexisting library or something.
This worked for me too. It is not restarting so often now. I moved the folder out of roaming.
I believe we should not open a lot of assets together, say searching for " town" gives thousands of assets, which makes bridge lag or restart. Even download speed becomes very slow.
Search for individual assets - like palm_tree or coconut etc and it loads and downloads fast as well
It kind of works temporarily. As you restart unreal, it creates a new folder in roaming again, so have to remove that folder from there every time.
What I have done is downloaded almost all the assets and add them to the project. For the next project, I will just migrate whatever I need to the new project.
It just takes a lot of disk space, so be sure you have a lot of space if you follow this technique.
That was great. Thanks for that. Moving the Quixel file location worked well.
Trouble now is C Drive is 250Gb with Quixel files on it
& my 3Tb Quixel drive is E: DriveâŚ