Is there anyone that really understands UE5’s new physics resimulation feature? I have a few questions:
Why does one pawn trigger simulation for all pawn in the level? Eg. When player A moves too fast, player B starts snapping every tick. Is that just how it goes?
Is there no “Set resim position detection to scale with velocity” option? Pawns don’t need to resimulation EVERY FRAME when they’re moving very fast.
There’s resimulation trigger “snapping”, and there’s interpolation when there’s error but not enough to trigger a resim. Is there no way to interpolate the resimulation so when it happens, it isn’t a sudden jitter?