Every time i create a new dynamic dominant directional light in a new scene and turn on light shafts the shafts are offset from the light source by default
um, why? 5 years of UE and ive never seen anything like this…
The shafts ARE FINE in Viewport but as soon as i PIE this happens…
Be my guest, take a guess at a fix and post it below, ill try it (within reason)
Thanks
Need help with this please im not the only one in my team with this problem.Yet we arent getting any help.