You have to wonder, how is it the engine can be so innovative and yet the Launcher isn’t and has never ever been? Look at all the threads related to eating CPU, taking an age to load large asset libraries, the 1000 asset limit, or recently the 50 item wishlist limit???
Even Epic staff have to remind themselves that the advice they like to give out about just downloading github source and building the engine manually, does nothing to address the elephant that you’re still pretty much 'd as regards downloading MP assets on Linux!
So what’s this really all about? Either the Launcher team have been too busy partying like McAfee all along , or they actually get completely forgotten about and don’t even get an invite to the yearly party at Epic HQ. Overall, my guess is - the Launcher is outsourced.