Hi all,
we want to setup a scene in VR in which different objects in the scene can be swapped in and out, depending on the scenario. Using sublevels, we could switch between certain setups (collection of objects). However, the problem is with the static shadows of these obects which are baked into the floors/walls when using static lightning. Since we using VR (Quest), using movable lights is not an option. Just disabling shadow casting on these objects works but doesn’t look very pretty. What would be the best way to tackle this issue?
Thanks for your support and advice!