Quest 3 standalone multiplayer via internet.

Trying to connect 2 peoples in one environment via internet. No luck.

I can use EOS, but quest overlaying it’s own services, which hardly communicate with EOS.

In oculus samples there is a Unreal-Discover sample, but after recompiling it and uploading it on Meta store, it won’t start.

The main thing that this sample is overloaded, and hard to understand, where is error located.

Any link or tutorial about quest web multiplayer?

Found this maybe useful link in another post, but the documentation always refers to the Oculus Shared Spaces sample

For my own cross-platform multiplayer project I use the “EOS Integration Kit”, so far with only minor issues. But to be honest, apart from authentication and connecting multiple devices I don’t use any other services yet.