Found this maybe useful link in another post, but the documentation always refers to the Oculus Shared Spaces sample
For my own cross-platform multiplayer project I use the “EOS Integration Kit”, so far with only minor issues. But to be honest, apart from authentication and connecting multiple devices I don’t use any other services yet.
Greatly thanks for your help. With your assistance i realized project with internet connection of 2 users of Quest 3. Now i want to connect 2 users (with Quest 3 each) locally (i.e. connected to the same Wifi or LAN ). I afraid that Meta don’t allow me do that trick without pre-auth on its servers. I suggest you know something about it. Can you point me to the right direction?
If you are using the online subsystem of the Meta Platform SDK, you will probably have to upload at least a pre-version of your project on the Meta Horizon Developer Dashboard. As far I know it requires that unique App ID.
If you’re using EOS, there is an option to to set a session as as LAN match, but I think for authentication you would still required internet access. But actually, the same should be available with the Meta Platform SDK.
If you only would like to connect two Quest headsets in a local LAN, and don’t use any features from the Meta Platform SDK, you could try it with Unreal’s Online Subsystem NULL
Yes, i know. After first approval i can upload modified app directly to device via MQDH app. But earlier you placed video https://www.youtube.com/watch?v=nMCnjTKq9Is and your answer below.
“I haven’t uploaded any build of my packaged project at the Meta Horizon dev dashboard, so I’m using the device ID to login the Quest3 into EOS.“
That is why i suggest, that i can do the trick without initial uploading. What device ID and where you point, to log into EOS?
Yes, exactly what i want. I don’t use any features from Meta. I wonder, somebody tried these type of connection between two Quest 3? Proof of concept.