Calling FOnlinePurchaseSteam::QueryReceipts does not call the passed in FOnQueryReceiptsComplete delegate. This means that systems waiting for the query to complete are stuck waiting for a callback that never comes, even though it works on other platforms.
Previous to https://github.com/EpicGames/UnrealEngine/commit/bbe593a35a51444de28e883caf25ccd1ce4f852a it was a non-issue as there was no PurchaseManager so the call was not made on the Steam OSS.
Is this intentional behavior? Possibly because its a synchronous call? if so, is there a way to know that it is synchronous and will not call the delegate?
Assuming it is not intentional, I have a simple proposed fix here: https://github.com/EpicGames/UnrealEngine/pull/14062