We have set the collision presets in the StaticMeshComponent to NoCollision. When I check the UEFN viewport, both PlayerCollision and Show Collision are showing as “None,” which is expected. However, in the Fortnite game view, I can see that the player is hitting with the collider.
I am puzzled by this inconsistency because what I see in the Editor viewport’s Physics view should be the same as what appears in the actual game.
@balutm Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative
Is this on a Prop? I’ve had this problem, if you edit the prop blueprint you can see there is a BoundingBoxComponent there that can’t be deleted. As a workaround, you can add a new StaticMeshComponent (as a child), set the static mesh to ‘none’ on the root component and put your mesh on the child component, where you can also turn off collision.
It is for Fortinite prop, Mansion Deco Statue 06,
I heard from others also, this bug is there with props being collide eventhough we set no collide, I believe UEFN is resetting to default collision.
And I can’t edit Fortnite Props right…?
I’ve never been able to disable Fortnite props collision.
I believe you can only do it by removing collisions and check “Use Simple as Complex” on custom props and you need to do it directly on the mesh because the blueprints “No Collision” / “Collision Preset” / “w/e” parameters don’t seem to work at all.
But if someone has a solution to this, I’d be glad to hear it!