After Build I have a problem with shadows - shadows with low quality.
In my screenshot i’m using only standart unreal meshes with correct lightmap.
Light quality I checked - “Production”, but nothing changed.
Several objects I put in “LightmassImportanceVolume”, but it doesn solved problem.
Could anybody help, please.
May be I have to change some settings.
I don’t understand why in any video lessons shadows looks perfectly, after migrate mesh in other project and after build shadows looks bad.
Thanks for help