See in the screenshot how my properties aren’t showing up? Why is that?
And here’s the header for SetLeader:
UCLASS()
class EMPIRES_API USetLeader
: public UBTService
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadOnly, EditDefaultsOnly)
struct FBlackboardKeySelector IsLeaderKey;
UPROPERTY(BlueprintReadOnly, EditDefaultsOnly)
struct FBlackboardKeySelector LeaderKey;
protected:
virtual void TickNode(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds) override;
};