Summary
Had to reimplement the ping timer feature cause it was bugging out launching multiple timer instances as can be seen in this video: https://youtu.be/RgeWqepdE0Y
I noticed this problem after bringing max players up from 16 to 20.
What I did was simply creating a Singleton UI to show to all player, disabling the native feature on prop o matic device and pinging players calling device function through verse functions:
# Manually ping all players that are currently hiding as props.
PingPlayerProps<public>():void = external {}
# Manually ping a specific player if they are currently a prop.
PingPlayerProp<public>(Agent:agent):void = external {}
Both functions simply ping the player and produces audio client side but none of the other players got the audio played (basically useless since only the prop would hear its own ping)
The island linked currently has been rollbacked to native version.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Audio
Steps to Reproduce
Place a prop o matic device and link thorugh annotation @editable.
Make at least 1 player transform in a prop.
Proceed to invoke the PingPlayerProp on an agent or PingPlayerProps on all players with at least 2 players.
Expected Result
None of them will hear the transformed player ping except the transformed player itself.
Observed Result
None of them will hear the transformed player ping except the transformed player itself.
Platform(s)
PC
Island Code
8089-7122-1874