Summary
This issue has been reported a while ago a few times but the bug has resurfaced again. It is a little hard to explain and reproduce so I’ll try my best to explain it. Prop manipulators, for the most part, will work fine in the UEFN editor. The settings work fine but these bugs can only be observed within a published/private island only on round 2 and above. So far I’ve observed these three issues:
- Prop manipulators will detach from props, removing the devices functionality altogether; so no more hiding or destroying that prop (Usually happens when a lot of props are nearby)
- Adding on to that, if there are a lot of props next to the prop you’ve attached the device to, the prop manipulator can sometimes attach to the nearby props instead
- Attaching Prop Manipulators on doors can sometimes stop their functionality (This one needs more testing)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Create a round based game and attach a prop manipulator to any prop
- Place other props next to the device but ensure that the device still affects the original prop
- Place a button or use any other way to hide the original prop
- Test in UEFN to confirm functionality
- Test on a private island code on round 2 and above
Expected Result
If set properly, the original prop will hide from the button and the other props will remain unaffected
Observed Result
Two things can happen from round 2 onwards (only on published/private islands):
- Either nothing will happen and the prop won’t hide (see videos)
- Or it will instead hide some of the nearby props instead (unsure what causes this)
Platform(s)
PS5, PC
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Additional Notes
I’ve been trying to fix this issue for weeks - tried messing with priority and zones but nothing really works as it should. I don’t really understand this issue since it only appears on round 2 of a published/private island, yet it works fine in the UEFN editor. This issue was apparently fixed in previous updates but it still persists.