Prop manipulator completely don’t work after the first round.
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ive encountered this as well. round 1 reliable, all subsequent rounds hit or miss.
also an even bigger issue is almost 100% of the time it does not transmit on destroyed/died without changing the prop building type from type prop to ↓
Building Type > Container
So some back end change negatively impacted the way props are seen by devices or the devices ability to discern class types.
@AvatarNateMaps Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums ? Posts with this feature are connected directly into our development team so we can quickly get to them!
For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form
Sure thing purple!
Any fixes or workarounds for this? I’m having the same issue…
@Mapshot_Agency Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!
For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form
Done!
The status of UCB-1273 incident has been moved from ‘Awaiting Validation’ to ‘Closed’. Resolution Reason: ‘Duplicate’
+1 Vote
Yes, very important,
round 1 all good prop Health modified,
round 2+ all props have UNmodified health
I have the same issue. Prop Manipulator does not work after first round.
I have a Prop Manipulator that changes the HP of the Prop and emits “On Destroyed” Events. On second round, the Prop has default HP and the On Destroyed event is never called.