Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
After reopening a project, all 200 or so Prop Manipulator devices in the project display boxes, similar to if I have “Affect All Objects in A Zone” ticked. Ticking that box on and then off also surprisingly fixes this visual bug, however the device becomes completely unlinked to the prop that it is attached to, having no effect on it.
Steps to Reproduce
I’m not entirely sure how to reproduce this, my first guess is that its due to having so many Prop Manipulators or that I have 94,000 memory used of 100,000.
Expected Result
I expected the Prop Manipulators to stay linked to their prop so that they could properly hide or show them based on RNG devices.
Observed Result
I open my project to 200 unlinked and broken Prop Manipulators. The best way I know to fix them is to manually cut and paste them back onto their prop in Creative, since UEFN doesn’t seem to remember what it is linked to.
Platform(s)
PC
Additional Notes
Admittedly, I haven’t published this project yet. It could just be a bug in UEFN and not inside a real published work. However, it doesn’t work in-game when testing, so I’m not entirely confident this is the case.
If this is able to be replicated or observed elsewhere, I suggest adding an editable array section to the Prop Manipulator, so we can specify exactly which prop we want to edit, and not have to physically place hundreds of Prop Manipulators all over the map to get the intended effect.
Overnight, opening the game even with the bugged Prop Manipulators in UEFN, it seems to have fixed itself. Guess it’s just a visual bug?