I made some test on scribbler blueprint, but didn’t found how to change the texture in the blueprint.
for Dementium, it was almost what i need, but, for maping projection, usally, it would be cool to choose the camera for projecting and also, the texture should cover the field of view.
like a real projector.
Don’t understand why this texture projection camera technique is not in the base of unreal, as it is in maya, nuke, blender and so many 3d soft ?