Projection Mapping technique to projects video files on objects?

I made some test on scribbler blueprint, but didn’t found how to change the texture in the blueprint.

for Dementium, it was almost what i need, but, for maping projection, usally, it would be cool to choose the camera for projecting and also, the texture should cover the field of view.
like a real projector.

Don’t understand why this texture projection camera technique is not in the base of unreal, as it is in maya, nuke, blender and so many 3d soft ?

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Did you ever figure this out?

Thank you so much for this!!! You single handedly saved this project right now.

Edit: I take that back. It worked once, and then on restart of UE, it’s running out of texture memory again.