Projection Mapping technique to projects video files on objects?

@**Scribbler, RyanB and @Dementium4ever, what an amazing project!!! It should indeed be native in UE.

I’m trying to use a screenCapture2d->renderTarget as a texture but get errors for all the material instance’s vector parameters:

Blueprint Runtime Error: “Accessed None trying to read property Material Inst”. Blueprint: Projector_Final Function: Execute Ubergraph Projector Final Graph: EventGraph Node: Set Vector Parameter Value

Any clue on how to make it work with scene capture?

I’d like to be able to use several instances of this setup and limit its texturing to selected objects only, would it be possible to implement such option?**

Thank you in advance.