Anything new here?
And are there always the latest versions of the on site? 4.3 in case - https://.com//UnrealEngine/tree/-4.3
Anything new here?
And are there always the latest versions of the on site? 4.3 in case - https://.com//UnrealEngine/tree/-4.3
could you please update for unreal engine 4.4 version.
Iâve had a ton of problems with that too lately!
One solution that worked for me was to use the Git Bash commandline version to manually change the branch out of the one that was freezing
That enabled me to recover the GUI client version to not freezing forever
Good luck
Yaaay!
Congratulations And thanks for the Fluid Surface !
Is Epic still planning to integrate directly into the engine? I thought that was Goldingâs original plan!
Cant Load Editor Now
I enabled the Fluid Surface , after shaders compiled, and restarted editor as per normal.
I put the the 4.4 release version plugins directory
Upon restarting I got message that the modules were out of data and needed recompiling
I recompiled
I got message, and editor will not load!
Any ideas?
(Downloaded 4.4 version from your )
EDIT
Making the part of my project seems to have resolved the
Crash
I created a Actor BP and as soon as it is created I get crash:
!Id:2f33e7f1183c0ad9152e06fe66b1204d
Unknown exception - code 00000001 (first/second not available)
Assertion failed: World->GetPhysicsScene() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Runtime\Engine\Private\ActorComponent.cpp] [Line: 745]
KERNELBASE + 40541 bytes
UE4Editor_Core + 3095148 bytes
UE4Editor_Core + 1661722 bytes
UE4Editor_Core + 1541808 bytes
UE4Editor_Engine + 1542870 bytes
UE4Editor_Engine + 5964079 bytes
UE4Editor_FluidSurface!UFluidSurfaceComponent::UpdateBody() + 341 bytes [c:\users\\documents\unreal projects\joypathing\plugins\\source\\private\fluidsurfacecomponent.cpp:366]
UE4Editor_FluidSurface!UFluidSurfaceComponent::Init() + 974 bytes [c:\users\\documents\unreal projects\joypathing\plugins\\source\\private\fluidsurfacecomponent.cpp:154]
UE4Editor_Engine + 1585712 bytes
UE4Editor_Engine + 1761525 bytes
UE4Editor_Engine + 5908019 bytes
UE4Editor_UnrealEd + 4992492 bytes
UE4Editor_UnrealEd + 5254519 bytes
UE4Editor_UnrealEd + 9405149 bytes
UE4Editor_UnrealEd + 3526223 bytes
UE4Editor_UnrealEd + 1263377 bytes
UE4Editor_ContentBrowser + 1823383 bytes
UE4Editor_SlateCore + 675874 bytes
UE4Editor_SlateCore + 676018 bytes
UE4Editor_SlateCore + 676018 bytes
UE4Editor_SlateCore + 676018 bytes
UE4Editor_SlateCore + 676018 bytes
UE4Editor_SlateCore + 676018 bytes
UE4Editor_SlateCore + 676018 bytes
UE4Editor_SlateCore + 676018 bytes
UE4Editor_SlateCore + 676018 bytes
UE4Editor_SlateCore + 676018 bytes
UE4Editor_SlateCore + 676018 bytes
UE4Editor_SlateCore + 676018 bytes
UE4Editor_SlateCore + 676018 bytes
UE4Editor_SlateCore + 676018 bytes
UE4Editor_SlateCore + 676018 bytes
UE4Editor_SlateCore + 676018 bytes
UE4Editor_SlateCore + 676018 bytes
UE4Editor_SlateCore + 676018 bytes
UE4Editor_SlateCore + 676018 bytes
UE4Editor_Slate + 902669 bytes
UE4Editor_Slate + 902949 bytes
UE4Editor_Slate + 901177 bytes
UE4Editor!FEngineLoop::Tick() + 3397 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2115]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
The crash occurs as the BP is trying to get created, right after entering the name, before even trying to open it.
Good luck with !
Thanks a ton!!!
why my rigid bodies are not floating on water??
How you resolved ?? I am getting the same error.
Could you please explain?
I also done the same thing. No luck.
Dear ,
Great to hear about your updates! So if making a BP of the fluid surface actor is not the intended workflow, what is the intended work flow?
Canât get the
Hi ,
I tried to get the " " from the link on your signature âhttps://.com//UnrealEngine/releasesâ
but no wayâŚ!!
Page not found
Best Regards
You need to be logged into the account thatâs associated with your Unreal Engine subscription (and the subscription needs to be active) in order to access that repository.
Thanks for quick replyâŚ
Well; I do have accounts on both⌠but donât know how to achieve what you have mentioned,
Best Regards
://www.unrealengine.com/ue4-on-
your hates me
First , which I still havenât solved:
And additionally now:
In wireframe it works just fine but there is a problem with the materialâŚ
I downloaded the latest version of your .
Please solve the problem with the packaging as soon as possible I really need to work.
Ok, thank you for the info!
[FONT=Comic Sans MS]4.5 Will Help Fluid Surface
I have great news!
One of the whole focal points of 4.5 was enabling runtime invalidating of physics data!
These are the errors preventing packaging of Fluid Surface!
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: JoyPathFollowCompHighest.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: FluidSurfaceComponent.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: FluidSurfaceRender.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\\Documents\Unreal Projects\JoyPathing\Plugins\\Source\\Private\FluidSurfaceComponent.cpp(58) : error C2065: 'UpdateComponent' : undeclared identifier
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\\Documents\Unreal Projects\JoyPathing\Plugins\\Source\\Private\FluidSurfaceComponent.cpp(362) : error C2039: 'InvalidatePhysicsData' : is not a member of 'UBodySetup'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(396) : see declaration of 'UBodySetup'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: .generated.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\\Documents\Unreal Projects\JoyPathing\Intermediate\Build\Win64\JoyPathing\Inc\\.generated.cpp(244) : error C2039: 'UpdateComponent' : is not a member of 'UFluidSurfaceComponent'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\\Documents\Unreal Projects\JoyPathing\Plugins\\Source\\Public\FluidSurfaceComponent.h(42) : see declaration of 'UFluidSurfaceComponent'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: FluidSurfaceModifier.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: .cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: FluidSurfaceActor.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: FluidSurfaceRain.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: FluidSurfaceEngine.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: FluidSurfaceOscillator.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: JoyPathFollowCompShortcuts.cpp
So as you can see, once 4.5 comes around it should be much easier to get Fluid surface to compile for packaged games, now that Epic is adding support for runtime physics invalidation!
Special thanks to Ori Cohen for working on !
And of course thanks to for doing the fluid surface !
For everyone, wait till 4.5 comes around and then fluid surface in packaged games should be viable!
Yes! Thanks a lot @ for the information and @ for just being a great person, I very seldom meet people who are as reliable and dedicated (or focused) as you are!
[FONT=Comic Sans MS]Fluid Surface Now Works in Packaged Games!
Check out picture!
Itâs from a PACKAGED game!
sent me some changed files and I tested and now for the first time ever, we can say with confidence that the Fluid Surface is entirely fully functional in every way!
Congratulations
[FONT=Comic Sans MS]
PS: still needs to update the , but it will be available to everyone soon! Fluid Surfaces for everyone! In packaged games!
Thanks to for all the work and Golding for initiating the whole thing!
Thanks for the compliments !