The files/folders are in the right places, it just doesn’t seem to be creating the binaries for some reason.
I am logged in on Git hub and still get error 404 every time! what do i do?
Do you know how soon an update for 4.2 will come? looks really fantastic.
I don’t know what you mean, how would i link my git hub account to my unreal account?
Help…
Hi,
Where can your be found ? the link reach to 404
Adding Component class through “Add Component” cause Assertion failed: World->GetPhysicsScene().
Implementing the component through “Graph” make cumbersome to manage actor size, material and anything related to the function “Add FluidSurfaceComponent”.
When I tried pasting the shaders in the shaders directory I was asked whether i wanted to copy and replace, should I?
or would it still work if I used the keep both option where they would get (2) added to their names?
Thanks in advance
I cant get to the fluid surface on git hub anymore even though I have it linked to my ue4 account, I have the zip downloaded anyway but cant remember the install instructions, how do i install it?
I’m not sure if I’m using the right version of the then, I have been trying to follow the link at bottom of all your comments " : https://.com//UnrealEngine/releases" but it doesn’t work for me, i get error 404, do you know why would be?
I am getting it even when I am logged in, I un subscribed from ue4 last month and I only have version 4.2 but I thought that I could still get access to after I un subscribed, the weird thing is I can get to your move texture fine so I asume it is some sort of securety thing stopping me but makes no sense as im only trying to access the 4.2 version.
I cant access epic so It seems either there is a bit of smallprint I missed when I canceled my subscription that said “you will not be able to access if you cancel” or maybe I just haven’t managed to link my accounts properly.
I don’t remember whether it specified whether you could access after canceling now, if so never mind I was planing on re subscribing at some point anyway.
thanks for you help
Hi
is awesome!
I found a bug. Normally is very powerful and efficient (100-120 FPS) but when it collides with landscape framerate drastically drops to 10-20FPS. I hope it helped you.
I’m waiting for next releases Good job!
Wishes,
I;m having a little trouble installing . First question. Do I have to use the build of UE4 from (as i’m not a programmer I haven’t used the version at all) or will it with work with the normal released version. I’m on 4.3.
Thanks
, did you still plan to submit for inclusion in the engine?
Fantastic, looking forward to it
I don’t think there were big changes from 4.3 to 4.4. There are some big changes to DrawDynamicElements coming at some point though, as we refactor the renderer to be properly multi-threaded.
Hi! I have the problem, that always when I try to make a shipping or developing build and then launch the game appears:
https://answers.unrealengine.com/questions/79603/431–version-failed-to-cook-for-windows.html
I just can’t launch the built game.
I tried to use the launcher, but the wouldn’t even compile, so I used the compiled version. It works just fine, the project builds normal, but when I want to launch the built version that error comes up, the same error, that comes up when you try to use the with the launcher verison of the engine. ( won’t be available …, because FluidSurfaceEngine not found …)
Compiled version and launcher version if you place the after compilation of the engine in the engine folders.
.youtube.com/=07h6Ui92v6c&=youtu.be
I have another question too: Is it only possible to place one FluidSurfaceActor into the project? Because always when I place more than one, the actors kind of get stuck for a few secs sometimes.
I got the exact same errors as but when I try to launch the engine not when making builds just when I try to open the editor “FluidSurfaceEngine not found” how do I get to work?
what is “the launcher version of the engine”? and what do you mean by compiling your own? I amuse I use what you call the launcher version as I just double click the shortcut and get up the launcher, from there I open the project I want, is the default and most convenient way to do it… I don’t even know what you mean be the compiled version.
Thanks in advance.
@: I can make a video if you want to.
@anonymous_user_9c39f750 Cheese Dragon: Epic publishes the code of the unreal engine 4 on , you can download it and compile your own editor; more here: https://.com/EpicGames/UnrealEngine
Plugins only work if you compile the editor while the and all it’s dependencies are already placed into the right folder(s).