Project:

In UE2 we had a simple but fun called a FluidSurfaceInfo. was a small, simulated fluid surface that you could place in your level, and would respond to the player running through it and shooting it. It was requested that we bring back in UE4. So I am posting the original source from UE2, if anyone is interested in porting it to UE4 as a ! I made a page on the wiki with the source code here:

https://wiki.unrealengine.com/FluidSurface_Plugin

is a CPU implementation. In UE3 we had a more sophisticated GPU-based fluid surface implementation, but I don’t really know that code, and I thought would be a simpler place to start. I would look at the CableComponent to give an example of how to set up a and render custom geometry each frame. is not intended to be an ā€˜ocean surface’ , but something useful for small pools of water (or, you know, toxic acid, lava, the usual…). is UE2 source, back when we had .uc files, so the first job will be turning those into UE4 decorated C++ headers.

I’m happy to try and answer any questions about here it here on the forums (if I can remember!) and I’m sorry for the lack of comments :(. If anyone makes some progress, please post your branch here so others can check it out and contribute :slight_smile:

I hope someone figures out!

I do miss those fluid surfaces!

Thanks for bringing up !

:slight_smile:

That was amazing time, I remember my first ā€˜OMG! AWESOME!’ reaction to UT2003 water. And then water splashes were attached in UT2004… Still one of my fav VFX out there. Thanks, ****!

I’ll also take a look at it, see what I can do. Thanks for posting it .

Need it badly

As I’m the greatest Noob at the history of c++ xD

I need integration badly …but how could I ? !!! :frowning:

Wow that was fast, nice work buddy.

Nice one! Looks good so far.

Wow that’s looking awesome. Can’t wait to see the whole thing.

You guyz need to hook up with these guyz: JBaldwin - UE4 Content Preview Thread - Work in Progress - Unreal Engine Forums

Wow, nice! Is your work on ? Let me know if you’d like a review or anything.

is awesome work, very nice

You need to put inside folder and compile again? Thanks.

Nice work , that was really fast :slight_smile: Looking forward to what you’ll make out of it :slight_smile:

Niiiice! What a cool example of ā€œthe New Epic!ā€ I can’t wait to see where all goes :smiley:

Oooh wow very nice!

I really missed the fluid surfaces, I am glad you are bringing them back!

:slight_smile:

It’s hearing things like which make my day as a game developer. Well done.

Hi ,

Very cool progress!

RE: the IMPLEMENT_VERTEX_FACTORY_TYPE, you might be able to make another module in your with that code in it, and set the loading phase to ā€œPostConfigInitā€. I’m not sure if is early enough or not, but it’s much earlier than the default phase for modules.

Cheers,

Yes, it will work :slight_smile: ā€œPostConfigInitā€ is good for custom shader .

Thanks for picking up the torch, Can’t wait to play with it all :slight_smile:

Oh wow!

!

!!!

Amazing work

You just made better than UE3 version (better at the very least cause its in UE4 hee hee)!

You just outperformed 's request!

:slight_smile: