I FINALLY got a bit of time to begin playing around with UE4. What better way than to dive into a fun shader!
I am making an ocean shader and have roughed out some of the structural trigonometry and some of the simple physics equations. However, there is still several parameters that are not being calculated properly and some of the Trig. needs to be updated and modified. After that, I am going to be generating the smaller waves and tessellation. Once all the math is done, I will make the shader look pertty (Hopefully packed full of features such as translucent crest color)
After I finish everything, I will write an e-article and post it up on my website showing a detailed breakdown of how I constructed it.