Good Day to you Epic community
I have a dilemma.
My company is about to embark on a 6+minute short film which we plan on doing in unreal
So far i have just been working solo and project structure hasnt been an issue
The last job i complete was all set in one environment with 20shots in it.
I had a master project- with one level, and a matinee for each shot to allow for easy tweaking and outputting
This project will feature about 10-15 unique environments with multiple lighting setups per environment
the core character assets and props will be shared throughout the “world”
there will be at least three of us working on the job
I want some advice/suggestions/guidance on the best way to organize and structure the job.
how would you tackle it?
one project per scene? per environment?
one project, split into levels per scene?
Ideally i want everyone to share certain assets (characters and materials for example) so we can update globally, but also allow them to work in their own space without fear of breaking other peoples lighting or shots
any help would be greatly appreciated
got a few weeks until we go into production, so quite keen to set up some sort of pipeline/plan
thank you for your time
D