Project.Cook Failed on Android

Hi.Every time i want to build on Android I have an Cook error
MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 209,0459089s to run UE4Editor-Cmd.exe, ExitCode=1
MainFrameActions: Packaging (Android (ATC)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Android (ATC)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Packaging (Android (ATC)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for D:\Soft\EGLS\Epic Games\Новая папка\CUBE\CUBE.uproject; see log C:\Users\Doc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Soft+EGLS+Epic+Games+4.7\Cook.txt
MainFrameActions: Packaging (Android (ATC)): Stacktrace: в Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Android (ATC)): в BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (ATC)): в BuildCommand.Execute()
MainFrameActions: Packaging (Android (ATC)): в AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Android (ATC)): в AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (ATC)): в AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (ATC)): в AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Android (ATC)): в AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for D:\Soft\EGLS\Epic Games\Новая папка\CUBE\CUBE.uproject; see log C:\Users\Doc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Soft+EGLS+Epic+Games+4.7\Cook.txt
MainFrameActions: Packaging (Android (ATC)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=25
MainFrameActions: Packaging (Android (ATC)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ATC)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ATC)): copying UAT log files…
MainFrameActions: Packaging (Android (ATC)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (ATC)): BUILD FAILED

Cook.txt log text
link text

Hi Gray47Maxx,

Skimming through your logs, there’s a lot of errors from missing assets. Have you recently deleted chunks of your project? Also, there’s this one:

LogPackageName:Error:
DoesPackageExist: DoesPackageExist
FAILED:
‘/Game/FirstPersonBP/Gray47Maxx/’ is
not a standard unreal filename or a
long path name. Reason: Path may not
end with a ‘/’

If this is the case, you might try checking your file or path name.

Can you try packaging the sample project Tappy Chicken for development as ETC1 and see if it fails, and if it does fail can you post logs here?

Thanks,but I solved this problem quickly.I’m have a Unity files,not compablible with UE.I deleted it and it works.

Sounds good, let us know if you need any further assistance.