Project build solution failed (C++)

Good day, I’ve been working for a long time now in UE4 but all project are with blueprint and this day I’ve decided to learn C++ and do some project that are C++ ones. Now when I’m rebuilding my solution it gives me this error.

Error: EFailed to produce item: C:\Users\Asus\Documents\Unreal Projects\UE4_MultiplayerTPS\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UE4_MultiplayerTPS-7825.lib

Error: MSB3075 The command ““C:\Program Files\Epic Games\UE_4.15\Engine\Build\BatchFiles\Build.bat” UE4_MultiplayerTPSEditor Win64 Development “C:\Users\Asus\Documents\Unreal Projects\UE4_MultiplayerTPS\UE4_MultiplayerTPS.uproject” -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command.

And I have no idea what the error codes means.

Edit: The second error say something about rights. Does that mean I have no administrative rights?

Quick answer - Check the “output” tab of the visual studio console for more information. Read through the compiler output, and it may give you more information about the error including a specific line that’s causing it. This comes from the VS stack trace or “Error List”. The output tab should be right next to that.

I’ve seen this error multiple times, and it’s always frustrating because it’s so vague. The ‘administrative rights’ does not likely mean you don’t have proper permissions, but it seems to act as a general catch-all error. In my experience these errors are usually generated by errors in the header file of your c++ code.

Are you using version control?

I’m asking this because I had this issue with perforce. I didn’t set up the typemap.

Sorry for the late reply. I’m not using version control.

Sorry for the late reply. I don’t have time now but I would definitely try your answer.