Profiling Compress Lightmaps and Packed Light & ShadowMap sizes

Hello Folks, So as the question states Is there any way to profile the impact of Disabling Compress Lightmaps and Increasing the Packed Light & Shadow Map from the default value.

It doesn’t seem to show up inside the stat memory or stat streaming pool size. Are there any console commands through which we can see the impact?

The help mode when we hover over compress lightmap states that it could increase the memory and disk size by 4x, but it doesnt really reflect that much in my light build data size