Quick facts:
- Levels are being streamed (2 of them)
- 1 LMV (Whole Terrain), 1 DIRECTIONAL LIGHT (MOVEBALE), 1 POST - UNBOUND
- This crashes at the processing textures stage…
- Getting no other critical error that I know of.
- Machine (4.0ghz/32ram/4gb Vram)
MachineId:CEA92B854E6236A6E352F5B6862CB34D
EpicAccountId:
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: NewPosition >= 0 [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformFile.cpp] [Line: 59]
KERNELBASE + 35740 bytes
UE4Editor_Core + 3092349 bytes
UE4Editor_Core + 1597688 bytes
UE4Editor_Core + 1479058 bytes
UE4Editor_Core + 2981860 bytes
UE4Editor_Core + 773780 bytes
UE4Editor_Core + 2229609 bytes
UE4Editor_CoreUObject + 690620 bytes
UE4Editor_CoreUObject + 1541319 bytes
UE4Editor_UnrealEd + 1780841 bytes
UE4Editor_UnrealEd + 2625915 bytes
UE4Editor_UnrealEd + 2613112 bytes
UE4Editor_UnrealEd + 6316416 bytes
UE4Editor_UnrealEd + 3247874 bytes
UE4Editor_UnrealEd + 3019512 bytes
UE4Editor_UnrealEd + 3474549 bytes
UE4Editor_UnrealEd + 6686465 bytes
UE4Editor!FEngineLoop::Tick() + 3876 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2214]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]