Hello, I am working on a cpp procedural generation of two “related” multiplayer levels using a noise generator UE FastNoise plugin or cpp FastNoiseLite library :
First level is a “classic” plane surface representing a portion of the surface of a planet.
Second level is the orbit of this planet so i need to generate a spherical view of the planet.
Using similar noise generation layers, coloring process, … I hope that I can create two similar looks.
For the plane surface, I intend to create a procedural mesh with noise generation.
For the view from orbit, I am not sure how to proceed (in terms of programming complexity, quality of rendering and optimization) :
Should I also try to do a deformed sphere with a procedural mesh and 3d noise generation, or use an ICO sphere with generated textures or maybe something else ?