I ask because your reflections appear to be reflecting the sky and literally nothing else, which is typical of what happens when you use an HDRI backdrop. It’s interesting also that you have multiple volumetric cloud components…
Anyway, maybe try forcing the reflections on translucent materials using this command:
r.RayTracing.Reflections.Translucency 1
You should be aware that raytraced reflections will not contain raytraced GI, and I don’t think they include the skylight by default either so they’re likely to be very dark. Raytraced reflections are really only useful if you’re using baked lighting.