Summary
The interactable_component is not firing the SucceededEvent when the entities transform is moved far enough away from it’s spawning location. I am spawning entities at translation 0,0,0 then moving them to a grid spaced location. The items that are closer to 0,0,0 are able to be interacted with, while the ones that got placed further away have the interact prompt but never fire the SucceededEvent.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
-Make an entity with a transform_component and an interacable_component.
-Add the entity to the scene.
-Subscribe the SucceededEvent to some function.
-SetGlobalTransform, SetLocalTransform, or set transform_component.GlobalTransform (or Local) to around 256.0 to 512.0 distance from where it was added to the scene.
-Attempt interact.
Expected Result
SucceededEvent should be fire from interaction wherever it’s positioned.
Observed Result
SucceededEvent doesn’t fire when the entity is positioned far enough away from it’s original position it was in when added.
Platform(s)
All