Problems With interactable_component

Summary

The interactable_component is not firing the SucceededEvent when the entities transform is moved far enough away from it’s spawning location. I am spawning entities at translation 0,0,0 then moving them to a grid spaced location. The items that are closer to 0,0,0 are able to be interacted with, while the ones that got placed further away have the interact prompt but never fire the SucceededEvent.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

-Make an entity with a transform_component and an interacable_component.
-Add the entity to the scene.
-Subscribe the SucceededEvent to some function.
-SetGlobalTransform, SetLocalTransform, or set transform_component.GlobalTransform (or Local) to around 256.0 to 512.0 distance from where it was added to the scene.
-Attempt interact.

Expected Result

SucceededEvent should be fire from interaction wherever it’s positioned.

Observed Result

SucceededEvent doesn’t fire when the entity is positioned far enough away from it’s original position it was in when added.

Platform(s)

All

@X_TyFighter_X @SGSensei Maybe this is why Sensei’s components were working. All mine are also super far from 0,0,0. Are your functional intractable comps near 0,0,0 Sensei?

1 Like

Not necessarily. Mine are all spread out throughout my game. A couple km area.

Hi All,

The main thread is here, and it’s being worked on!. So set the thread below to “Watching”

Spawned Interactable Components are broken since 39.00 - General / Issues and Bug Reporting - Epic Developer Community Forums

1 Like

FORT-1027159 has been ‘Closed’ as a duplicate of an existing known issue. Origin Issue: FORT-1025748, Origin Topic: Spawned Interactable Components are broken since 39.00