I need to import a couple of characters. Both are already rigged and animated. When I try to import the base mesh of the first character, everything seems right, and it works. But when I try to import the second character, the import window is different and doesn’t let me import the mesh. I’m using Maya2018 and rigged with advanced skeleton 5.
First character:
[1]:
Second character:
[2]:
What could I be doing wrong?
UPDATE
I exported again the model that worked and when I imported it again to UE4 shows the same problem, But when import the old .fbx file from the same model, it works fine. Looks like it has something to do with the export settings from maya. The problem is that for some reason I can´t replicate what I’ve done with the first model.
What am I missing?