I had fully functional and working AI system. It was simple, but it suited my needs. After update to 4.13, AI refuses to go to my character when it sense me. In other words, the “AI move to” node always fails after seeing me. But when AI doesn’t see my pawn, it wanders around without any issues.
I also have one enemy that doesn’t use blackboard, all behaviour is driven by blueprint. It uses AI move to and it also doesn’t work properly now - enemy chases me, but the animation is broken, it looks like it starts playing walking animation every frame, instead of maintaining the cycle.
So is this a bug refering to “AI move to” node or getting location of my character? Everything worked just fine before 4.13, what change could cause it?