Hi
I’m not sure if anyone will respond to this, but I really need some help with setting up my baked Ambient Occlusion map from Substance Painter. From what little I’ve found out online, baked AO maps don’t work with a Dynamic Lighting setup, right…? It needs to be set to Static…? Whenever I connect the texture map up in the material, the mesh never shows any difference between it on and off. I’ve even tried setting up a Parameter to increase the AO, but it doesn’t make any difference. I’ve checked the red channel and the map is definitely there.
Am I right in saying that it’s pointless even bothering with an AO bake then if using Dynamic Lighting…? The other problem is, if I set the lights to Static, the mesh goes completely black.
I’m not sure how to go about rectifying this. Can anyone help? Thanks.