Problems encountered when using Python to batch assemble CINEMATIC level content.

Summary

When I was using Python to batch-assemble MetaHumans, I noticed that although the output was set to CINEMATIC and the textures were 8K, the resulting images were very blurry, looking like a 1K image that had been scaled up.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

build_params = unreal.MetaHumanCharacterEditorBuildParameters()
build_params.pipeline_type = unreal.MetaHumanDefaultPipelineType.CINEMATIC
build_params.pipeline_quality = unreal.MetaHumanQualityLevel.CINEMATIC

Expected Result

Output high-definition textures.

Observed Result

Obtain a blurry texture map.

Platform(s)

win11

Hi @gary9973

Are you downloading the high resolution textures prior to running the assembly?
There is an example on how to do this under Engine\Plugins\MetaHuman\MetaHumanCharacter\Content\Python\examples\example_download_textures.py