Summary
When I was using Python to batch-assemble MetaHumans, I noticed that although the output was set to CINEMATIC and the textures were 8K, the resulting images were very blurry, looking like a 1K image that had been scaled up.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
build_params = unreal.MetaHumanCharacterEditorBuildParameters()
build_params.pipeline_type = unreal.MetaHumanDefaultPipelineType.CINEMATIC
build_params.pipeline_quality = unreal.MetaHumanQualityLevel.CINEMATIC
Expected Result
Output high-definition textures.
Observed Result
Obtain a blurry texture map.
Platform(s)
win11