Hi!
I am having a problem with a shader; it’s only applied to a part of the screen.
I’ve managed to pinpoint the nodes that work incorrectly;
Can someone please explain why do these nodes not work as intended and break the shader? What can I do to fix the problem?
Husky211
(Husky211)
2
there is no problem with those nodes
BlackIkar
(BlackIkar)
3
From my testing it seems that these are the only nodes that affect the issue in any way. Anyhow, what else could cause this weird rendering?
Husky211
(Husky211)
4
change the A<B input with a solid color(vector 3+append scalar) and test
BlackIkar
(BlackIkar)
5
Is this what you meant?
I’ve also checked it with a single vector.
Husky211
(Husky211)
6
your problem it’s not the shader, is the “Screen Percentage”
in 100% works perfect
But in 70% is broken
Thank you very much for helping me!
Indeed, changing the screen percentage fixed the problem. I just wonder how that works and why that was the case.
Husky211
(Husky211)
8
I think it’s a bug, in UE4 it worked fine