Problem with rendering in VR meta quest

  1. For post-process to work I think it requires MobileHDR to be enabled? Is it enabled in your case? According to my knowledge it should be disabled for Quest, hence shouldn’t use post-process. Source regarding MobileHDR: https://www.youtube.com/watch?v=vT1T2unF8EI
  2. Call “stat fps” command in game, and this way you will be able to see fps value inside the game. This will tell you if fps is actually low.
  3. Have you built your project on VR Template? If not, I strongly recommend to do so, or replicate all VR Template settings. VR Template has optimized settings.
  4. I am no light expert, but not sure that directional light or skylight should trigger issues. I am using directional light without problem. Again you can check what kind of lights are being used in VR template for reference. For any other light types, need to google.

Some useful links for optimization:

https://developer.oculus.com/blog/down-the-rabbit-hole-w-oculus-quest-developer-best-practices-the-store/

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