Problem with rendering in VR meta quest

Hello, I would like to get some help :pray:

I’m doing a vr museum expireince and it’s not working properly.
Evey time I move the headset and look to different place it’s stuck and it looks like trying to load the textures, overall the FPS is low.
I removed a lot of meshes,changed the textures to be max 1024.
I turned on virtual textures.
I have 5 point lights, 5 reclights, and 2 spotlights all static
Should I remove the post prosses?
Should I remove the skylight and directional light?

If someone can send me a video how to optimize VR I couldn’t find one…
Do you have any suggestions?


Thank you!

  1. For post-process to work I think it requires MobileHDR to be enabled? Is it enabled in your case? According to my knowledge it should be disabled for Quest, hence shouldn’t use post-process. Source regarding MobileHDR: https://www.youtube.com/watch?v=vT1T2unF8EI
  2. Call “stat fps” command in game, and this way you will be able to see fps value inside the game. This will tell you if fps is actually low.
  3. Have you built your project on VR Template? If not, I strongly recommend to do so, or replicate all VR Template settings. VR Template has optimized settings.
  4. I am no light expert, but not sure that directional light or skylight should trigger issues. I am using directional light without problem. Again you can check what kind of lights are being used in VR template for reference. For any other light types, need to google.

Some useful links for optimization:

https://developer.oculus.com/blog/down-the-rabbit-hole-w-oculus-quest-developer-best-practices-the-store/

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.