Problem with movable spotlights in VR

Hi! I have a sequence (Using sequencer) in my game where there are lights moving like in a disco, when running on Simulate it works perfectly fine, but when I run it on my Quest 2 they don’t appear.

Any ideas?

Hey @WiguiDev

did you check the ProjectSettings? Go to ProjectSettings => Plugins => Occulus => Open Performance Window. Does this show a solution / option you have to use?

Hey! Well I checked and there is nothing

I have to mention that the lights are being spawned in the sequencer so I don´t know if that has any effects.