Hello,
I have problem with, as I assume, indirect lighting, or tweaked editor values. I do use bounce cards in my project, with high intensity spotlight (70000). I have placed lightmass portals only in windows, and tweaked the worldsettings and baselightmass.ini
And baselightmass with tweaked values (production quality build) :
NumHemisphereSamples=32
DirectIrradiancePhotonDensity=600
IndirectPhotonDensity=4000
IndirectIrradiancePhotonDensity=2000
NumHemisphereSamplesScale=16
The result is a good lighting, but with the highlights in the tight spots, when the objects are close to the walls (not in every case). You can see those highlights on following :
I do not have any light leaks, my meshes are stick together and this “backlight” happens even behind the painting, for no reason. Maybe it has something to do with the scale of photons? How to repair this?