Hey there.
I am having a problem with my foliage shadows.
Its a very simple problem where the distance field shadows of my foliage remain visible despite the foliage itself being culled.
Obviously I am culling my foliage at a certain distance for performance reasons and I would also like their distance field shadows to be culled too.
I have a giant forest of large trees that don’t get culled by distance that I want to keep projecting distance field shadows out to a certain distance, but for all of my smaller foliage I would like their shadows to cull with the foliage instances.
Is this a bug or is their something that needs to be rebuilt? I am using dynamic lighting.
Note: Setting “affect distance field lighting” to “false” in the static mesh’s LOD settings should be the logical solution but It doesn’t change anything.
Thanks in advance