teta_03
(teta_03)
August 17, 2022, 1:29pm
1
Hi. I am working with lights and I got this (screenshot)
Can somebody explain why, and how to fix that?
Arkiras
(Arkiras)
August 17, 2022, 2:01pm
2
Not an ambient occlusion issue, your lightmap resolution is too low.
teta_03
(teta_03)
August 17, 2022, 2:49pm
3
I increased the resolution to 1024, but these artifacts are still there, so I think your solution is wrong.
Arkiras
(Arkiras)
August 17, 2022, 2:53pm
4
What does the lightmap density view look like?
teta_03
(teta_03)
August 17, 2022, 3:14pm
5
For more clarity I am using post processing and maybe I did something wrong
Arkiras
(Arkiras)
August 17, 2022, 3:22pm
6
Lightmap resolution is too low… All of your surfaces should be at least the same/similar hue of green that your right wall has.
Also make sure you are building your lighting at production quality, and that your lightmass importance volume surrounds the whole scene (not just the room)