Problem editing "Relevant Actors" in GameplayBehavior

Greetings,

Currently making a GameplayBehavior in conjunction with SmartObjects, and wanted to use the “RelevantActors” array that is available. When trying to add an element unfortunately nothing happens. Tt does open a dropdown window to select from the outliner, but upon selecting one it shows as none. Attached an image for context.

Is this a bug or am I just doing something wrong?

Hey @Deeroy08 how are you?

I’ve been testing Smart Objects and it seems to be a bug, as I wasn’t able to add any actor to the array.

As it is an experimental plugin, it will probably be fixed in future versions, but right now I wasn’t able to find any way to use that fueature.