Deeroy08
(Deeroy08)
September 30, 2025, 2:15pm
1
Greetings,
Currently making a GameplayBehavior in conjunction with SmartObjects, and wanted to use the “RelevantActors” array that is available. When trying to add an element unfortunately nothing happens. Tt does open a dropdown window to select from the outliner, but upon selecting one it shows as none. Attached an image for context.
Is this a bug or am I just doing something wrong?
Hey @Deeroy08 how are you?
I’ve been testing Smart Objects and it seems to be a bug, as I wasn’t able to add any actor to the array.
As it is an experimental plugin, it will probably be fixed in future versions, but right now I wasn’t able to find any way to use that fueature.
1 Like
Deeroy08
(Deeroy08)
October 3, 2025, 2:07pm
3
Thank you for the reply. I filed a bug report, hoping it gets noticed.
Summary
Trying to make a GameplayBehavior in conjunction with SmartObjects, and wanted to use the “RelevantActors” array that is available. When trying to add an elements to it, I am able to open a dropdown window to select from the outliner/viewport, but upon selecting one it shows as none. Tried it in different levels with different actors, and still not able to edit the array.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
AI
Steps to Reproduce
Cre…
1 Like