Preview mesh is fine but after compile

When i’m seeing the mesh on a preview before compiling it’s fine, but after compiling some strange lightning issues appears.

Take a look at your lightmap and UVs, open the mesh editor and in the top click the UV button and see what your UVs look like for the mesh on channel 1 (lightmap) and channel 0 like this:

My UVs are this and I previoulsy created this mesh on Sculptris + Blender:

128443-uv.jpg

128444-uv2.jpg

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