Prevent Emissive Surfaces from being baked with GPULM?

Okay, I found this solution by Editing material and add a “Lightmass replace” node for Emissive color.

Seems to work as expected for me to cancel emissive influence on GPU Lightmass lighting build.

There is a POC for example:

  • empty level
  • Static Plane
  • Static Point light
  • Static cube with the material above

Result WITHOUT “lightmass replace” node:

Result WITH 'lightmass replace" node:

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