Prefix Parameter Names not implemented

I don’t know for how long but the “Prefix Parameter Names” tickbox is a non functioning tickbox. The feature does not seem to be implemented. Checking the engine code, it leads to a bool that’s not referenced anywhere else. This bit of code below is the only thing that exists about this feature. Am I missing something here?

/** If true, parameters in this function will have a prefix added to their group name. */ UPROPERTY(EditAnywhere, Category=MaterialFunction) uint8 bPrefixParameterNames:1;

Steps to Reproduce
Open up any material function. Click “Prefix Parameter Names”.

Hi, this property has been deprecated in 5.6 and will be removed in future versions of Unreal since it doesn’t function. It was added to the code base 8 years ago as part of some experimental material layering code that would prefix material parameter names w/ the material function it was contained in.