Alt Drag instantly deselects the duplicating item and forces to select the root
Anytime you select anything in the prefab editor, it first selects the root. This was a useful feature in the main viewport but is incredibly annoying in the prefab editor
In-Place Prefab editor sometimes completely changes where the child entities are locating, messing up their local positioning
Random crashes are more frequent when interacting with prefab editor in general
Prefabs collapse all their entities when you save it, you also can’t select entitles when their parent is collapsed
QoL Requests
Duplicating an entity will rename it to “entity” I would prefer it would work the same as the normal outliner where it will duplicate the name with an incremented number (or add a number if there was none)
Turn a group of sub entities into their own prefab (this is possible in the main editor outliner but not in the prefab editor)
Right Click → Attach To Entity menu action. Currently the only way to attach entities to each other is to drag and drop them, so if you have a long list, it can become a pain. (This is a pain point in both the prefab editor and the main editor)
Due to 39.00 changes, when i attempt to select a mesh or someting in the editor and the entity is in a collapsed section, it does not let me select it. Instead, I would prefer it selects it, and it uncollapses that section in the prefab outliner
@TomJank would you be able to run UEFN with the command arguments flags -onethread -rhivalidation and let us know if you still reproduce the crash (and share your log privately)?
I’ve been having the issue specifically with 2 (maybe 1) prefab. The 2nd one contains the 1st.
Attempting to edit either crashes UEFN. The 2nd prefab contains multiple other prefabs that open just fine as shown in the attached video.
I’ve edited the video to show both crashes. Opening E_PlayerPlatform and E_Gameboard.
(First 55 seconds show opening the other prefabs that E_Gameboard contains, opening just fine)
I’ve included my log files as well.
I tried launching with the shared flags and resulted in the same. logs should include all attempts with and without flags.