Hey guys talking about optimisation ( first serious project with Unreal) , is my theory correct or am i totally wrong. iF i create my large open world map by using precomputed lighting with epic settings ( i really really don’t like baking ) let’s say i have around 40 fps , will i get more fps if at the end of the project i start building lights as realtime lighting seems to be more ressource eater. I’m using LPV, DSF shadows etc
You wont be able to build static lights for an open world environment with a reasonable amount of ram, and even if you could do that it would take up way too much space in the packaged project. What you need to do is use dynamic lighting and make your optimizations accordingly.
Thanks bro , do you know some example of open world game shipped with realtime lighting made with Unreal?
Check out ARK: Survival Evolved.