Precomputed visibility

I’m trying to set up precomputed visability in my scene but I can’t get it to work I’ve set up a volume and checked the precompute world setting and it won’t work.

Greetings @Milkcoffington

Are you receiving any errors trying to implement it or is it not allowing you to place them? Make sure to check that you don’t have static lighting disabled in your project settings as well. We can start there. If that isn’t the issue, there are some others options we can check I hope that helps!

Here is an image of what’s going on. There is a message on the left and it doesn’t seem to show the blue boxes even when I follow the documentation.

Hi @Milkcoffington
The answer might be in the post

How to get rid of “No Precomputed Visibility” warning? - Development / World Creation - Epic Developer Community Forums (unrealengine.com)

That was it thank you!