Hey. So with the latest update, we cant launch sessions if any texture does not have power of two. But even when I import new sizes (512x512) or 1024x512, it still gives power of 2 error?
Noticed in the update notes, right clicking on the texture thumbnail and selecting Conform Texture is meant to automatically conform the texture. Does that do anything ?
On the project that I am working on. I used the Conform Texture fix and it works
AssetCheck: Error: /HandsApart/Quests/expQUEST_BORDER The height and width of this texture both need to be a power of 2 (for example, 128x256 or 512x1024) so that the texture can support streaming.
Its current size is 1920x1080. Adjust the source image so that both height and width are powers of two and reimport the asset.
To fix this automatically, right-click the asset and choose 'Conform Texture', or click 'Fix' below. (ValkyrieValidator_Textures) Fix: /HandsApart/Quests/expQUEST_BORDER
AssetCheck: Warning: Click here for more information regarding texture requirements
For the first time now get project size in editor screen
hi @KZRKevzter , @Hardcawcanary and myself @Jimbohalo10 have found a way to make random textures sizes into Power Of 2, before getting problems manually.
For Nvidia Graphics Cards GPUs there are huge gains in performance for Power Of 2 values like
256 Power Of 2 = 65536 = 1 x GPU core also known as sqr(256)